我正在创建一个国际象棋游戏,其主面板使用BorderLayout,面板上有NORTH
用于按钮的面板,面板上有CENTER
用于棋盘本身的面板(设置为GridLayout),还有侧边栏位于East
。
我已经使JFrame不可调整大小,并且我希望棋盘适合面板,以使East
面板更宽(也许200像素),而board
其余部分仍为正方形。我不知道如何分别更改这些组件的大小。
import java.awt.*;
import javax.swing.*;
import javax.swing.border.*;
public class GameWindow extends JFrame {
private final JPanel playArea = new JPanel(new BorderLayout(3,3));
private final JButton[][] boardSquares = new JButton[8][8];
private final JPanel board;
private final JPanel sidebar = new JPanel();
private final JLabel message = new JLabel("Game by ...");
public GameWindow() {
playArea.setBorder(new EmptyBorder(5, 5, 5, 5));
JToolBar tools = new JToolBar();
tools.setFloatable(false);
playArea.add(tools, BorderLayout.PAGE_START);
tools.add(new JButton("New Game"));
tools.add(new JButton("Save"));
tools.add(new JButton("Restore"));
tools.addSeparator();
tools.add(new JButton("Resign"))
tools.addSeparator();
tools.add(message);
board = new JPanel(new GridLayout(0, 8));
board.setBorder(new LineBorder(Color.BLACK));
playArea.add(board, BorderLayout.CENTER);
playArea.add(sidebar, BorderLayout.EAST);
Insets buttonMargin = new Insets(0,0,0,0);
for (int i = 0; i < boardSquares.length; i++) {
for (int j = 0; j < boardSquares[i].length; j++) {
JButton square = new JButton();
square.setMargin(buttonMargin);
if ((i+j)%2 == 0) {
square.setBackground(Color.WHITE);
}
else {
square.setBackground(Color.BLACK);
}
board.setSize(600, 600);
board.add(boardSquares[j][i] = square);
}
}
}
public final JComponent getChessBoard() {
return board;
}
public final JComponent getGui() {
return playArea;
}
public static void main(String[] args) {
GameWindow window = new GameWindow();
JFrame frame = new JFrame("Checkers");
frame.setResizable(false);
frame.add(window.getGui());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationByPlatform(true);
frame.setSize(800, 800);
frame.setVisible(true);
}
}
首先,由于JDK 1.4,Java正在鼓励使用BorderLayout
常量BorderLayout.PAGE_START
,BorderLayout.LINE_START
,BorderLayout.CENTER
,BorderLayout.LINE_END
并BorderLayout.PAGE_END
在后者的使用你。
其次,您可以简单地重写said的getPreferredSize()JPanel
,以便提供给您一些适合您的用例的大小。setPreferredSize()
限制使用,因为并非所有LayoutManager都遵循它指定的Dimension。
因此,您可以执行以下操作:
private final JPanel sidebar = new JPanel() {
@Override
public Dimension getPreferredSize() {
return new Dimension(100, 100);
}
};
您可以尝试以下修改的代码:
import java.awt.*;
import javax.swing.*;
import javax.swing.border.*;
public class GameWindow extends JFrame {
private final JPanel playArea = new CustomPanel(710, 710);
private final JButton[][] boardSquares = new JButton[8][8];
private final JPanel board;
private final JPanel sidebar = new CustomPanel(100, 100);
private final JLabel message = new JLabel("Game by ...");
public GameWindow() {
playArea.setLayout(new BorderLayout(3,3));
playArea.setBorder(new EmptyBorder(5, 5, 5, 5));
JToolBar tools = new JToolBar();
tools.setFloatable(false);
playArea.add(tools, BorderLayout.PAGE_START);
tools.add(new JButton("New Game"));
tools.add(new JButton("Save"));
tools.add(new JButton("Restore"));
tools.addSeparator();
tools.add(new JButton("Resign"));
tools.addSeparator();
tools.add(message);
board = new CustomPanel(600, 600);
board.setLayout(new GridLayout(0, 8));
board.setBorder(new LineBorder(Color.BLACK));
playArea.add(board, BorderLayout.CENTER);
playArea.add(sidebar, BorderLayout.LINE_START);
Insets buttonMargin = new Insets(0,0,0,0);
for (int i = 0; i < boardSquares.length; i++) {
for (int j = 0; j < boardSquares[i].length; j++) {
JButton square = new JButton();
square.setOpaque(true);
square.setMargin(buttonMargin);
if ((i+j)%2 == 0) {
square.setBackground(Color.WHITE);
}
else {
square.setBackground(Color.BLACK);
}
board.add(boardSquares[j][i] = square);
}
}
}
private class CustomPanel extends JPanel {
private int width;
private int height;
public CustomPanel(int width, int height) {
this.width = width;
this.height = height;
setOpaque(true);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(width, height);
}
}
public final JComponent getChessBoard() {
return board;
}
public final JComponent getGui() {
return playArea;
}
public static void main(String[] args) {
GameWindow window = new GameWindow();
JFrame frame = new JFrame("Checkers");
frame.setResizable(false);
frame.setContentPane(window.getGui());
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setLocationByPlatform(true);
frame.pack();
frame.setVisible(true);
}
}
此外,在设置的背景之前JButton
,最好先调用button.setOpaque(true)
property。
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