我想为为模拟器和设备构建的输出框架创建一个私有的cocoapod。
我创建了一个Cocoa触摸框架,其中使用Cocoapods集成了CocoaLumberjack。我想为所有可能的架构(模拟器和设备)构建框架。
默认情况下,构建设置
'Build Active Architectures Only' is set to (Debug - Yes, Release - No).
一旦将此调试设置设置为“否”,构建将失败,并显示以下链接器错误:
Undefined symbols for architecture i386:
"_OBJC_CLASS_$_DDASLLogger", referenced from:
objc-class-ref in MyManager.o
"_OBJC_CLASS_$_DDLog", referenced from:
objc-class-ref in MyManager.o
"_OBJC_CLASS_$_DDTTYLogger", referenced from:
objc-class-ref in MyManager.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
我知道CocoaLumberjack仅适用于调试版本中的活动架构。
因此,我将“构建用于调试的活动体系结构”切换回“是”,并成功构建了框架。
为了构建适用于所有架构的框架,我使用了在构建阶段中添加的运行脚本,该脚本还声称将ios-device和ios-simulator构建合并为一个。这是脚本:
set -e
set +u
# Avoid recursively calling this script.
if [[ $SF_MASTER_SCRIPT_RUNNING ]]
then
exit 0
fi
set -u
export SF_MASTER_SCRIPT_RUNNING=1
# Constants
SF_TARGET_NAME=${PROJECT_NAME}
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# Take build target
if [[ "$SDK_NAME" =~ ([A-Za-z]+) ]]
then
SF_SDK_PLATFORM=${BASH_REMATCH[1]}
else
echo "Could not find platform name from SDK_NAME: $SDK_NAME"
exit 1
fi
if [[ "$SF_SDK_PLATFORM" = "iphoneos" ]]
then
echo "Please choose iPhone simulator as the build target."
exit 1
fi
IPHONE_DEVICE_BUILD_DIR=${BUILD_DIR}/${CONFIGURATION}-iphoneos
# Build the other (non-simulator) platform
xcodebuild -project "${PROJECT_FILE_PATH}" -target "${TARGET_NAME}" -configuration "${CONFIGURATION}" -sdk iphoneos BUILD_DIR="${BUILD_DIR}" OBJROOT="${OBJROOT}" BUILD_ROOT="${BUILD_ROOT}" CONFIGURATION_BUILD_DIR="${IPHONE_DEVICE_BUILD_DIR}/arm64" SYMROOT="${SYMROOT}" ARCHS='arm64' VALID_ARCHS='arm64' $ACTION
xcodebuild -project "${PROJECT_FILE_PATH}" -target "${TARGET_NAME}" -configuration "${CONFIGURATION}" -sdk iphoneos BUILD_DIR="${BUILD_DIR}" OBJROOT="${OBJROOT}" BUILD_ROOT="${BUILD_ROOT}" CONFIGURATION_BUILD_DIR="${IPHONE_DEVICE_BUILD_DIR}/armv7" SYMROOT="${SYMROOT}" ARCHS='armv7 armv7s' VALID_ARCHS='armv7 armv7s' $ACTION
# Copy the framework structure to the universal folder (clean it first)
rm -rf "${UNIVERSAL_OUTPUTFOLDER}"
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
cp -R "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework" "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework"
# Smash them together to combine all architectures
lipo -create "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/arm64/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/armv7/${PROJECT_NAME}.framework/${PROJECT_NAME}" -output "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}"
我选中运行脚本下方的“仅在安装时运行脚本”复选框。现在,我为通用iOS设备构建框架。现在,我单击Project层次结构中存在的Products组,然后选择MyFramework.framework文件,右键单击并选择在finder中显示。它会在finder中打开〜/ Library / Developer / Xcode / DerivedData / MyFramework-dlpsipmxkqmemwgqrfeovlzgyhca / Build / Products / Debug-iphoneos / MyFramework.framework。
Now, I create a new tag 'MyFramework-v0.0.1' containing the commit where I added MyFramework.framework file.
我转到〜/ .cocoapods / repos / MyRepoName /并创建一个podspec文件MyFramework.podspec,如下所示:
Pod::Spec.new do |s|
s.name = "MyFramework"
s.version = "0.0.1"
s.summary = "A pod for MyFramework"
s.description = "A pod designed for MyFramework"
s.homepage = "My_Private_Repo_Path"
s.license = { :type => "MIT", :file => "FILE_LICENSE" }
s.authors = { "My_Username" => "my_email_address"
}
s.platform = :ios, "8.0"
s.ios.deployment_target = "8.0"
s.source = { :git => "My_Private_Repo_Path", :tag => 'MyFramework-v'+String(s.version) }
s.requires_arc = true
s.vendored_frameworks = "MyFramework.framework"
s.dependency "CocoaLumberjack"
end
现在,当我在终端中运行以下命令时:
pod repo push MyRepoName MyFramework.podspec
我收到以下错误:
Validating spec
-> MyFramework (0.0.1)
- ERROR | [iOS] xcodebuild: Returned an unsuccessful exit code. You can use ` --verbose` for more information.
- NOTE | [iOS] xcodebuild: ld: warning: ignoring file MyFramework/MyFramework.framework/MyFramework, missing required architecture i386 in file MyFramework/MyFramework.framework/MyFramework (2 slices)
- NOTE | [iOS] xcodebuild: ld: warning: ignoring file MyFramework/MyFramework.framework/MyFramework, missing required architecture x86_64 in file MyFramework/MyFramework.framework/MyFramework (2 slices)
- NOTE | [iOS] xcodebuild: fatal error: lipo: -remove's specified would result in an empty fat file
[!] The `MyFramework.podspec` specification does not validate.
如何为所有设备和模拟器构建可可触摸框架,该框架依赖于使用可可豆添加的另一个框架(CocoaLumberjack)?我需要为输出框架创建一个私有容器。
所以基本上我发现我只需要遵循这些简单的步骤。
1. Create a cocoa touch framework.
2. Set bitcode enabled to No.
3. Select your target and choose edit schemes. Select Run and choose Release from Info tab.
4. No other setting required.
5. Now build the framework for any simulator as simulator runs on x86 architecture.
6. Click on Products group in Project Navigator and find the .framework file.
7. Right click on it and click on Show in finder. Copy and paste it in any folder, I personally prefer the name 'simulator'.
8. Now build the framework for Generic iOS Device and follow the steps 6 through
9. Just rename the folder to 'device' instead of 'simulator'.
10. Copy the device .framework file and paste in any other directory. I prefer the immediate super directory of both.
因此,目录结构现在变为:
- Desktop
- device
- MyFramework.framework
- simulator
- MyFramework.framework
- MyFramework.framework
现在打开终端并cd到桌面。现在开始键入以下命令:
lipo -create 'device/MyFramework.framework/MyFramework' 'simulator/MyFramework.framework/MyFramework' -output 'MyFramework.framework/MyFramework'
就是这样。在这里,我们合并了MyFramework.framework中存在的MyFramework二进制文件的模拟器和设备版本。我们得到了一个通用框架,可以为所有架构(包括模拟器和设备)构建。
现在,为此框架创建一个pod并没有任何区别。它像一种魅力。还请注意,也可以使用运行脚本来实现相同的功能,但是我花了很多时间来查找正确的脚本。因此,我建议您使用此方法。
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