I created this game using sprite kit. During the game sprite nodes are moving. When the "Game Over" Label pops up, I would like the monster sprite node to stop moving or pause, but the rest of the scene to still move on. I know where to put the code, I just don't know how to write it. This is my monster code.
func addMonster() {
// Create sprite
let monster = SKSpriteNode(imageNamed: "box")
monster.setScale(0.6)
monster.physicsBody = SKPhysicsBody(rectangleOfSize: monster.size)
monster.physicsBody?.dynamic = true
monster.physicsBody?.categoryBitMask = UInt32(monsterCategory)
monster.physicsBody?.contactTestBitMask = UInt32(laserCategory)
monster.physicsBody?.collisionBitMask = 0
monster.name = "box"
var random : CGFloat = CGFloat(arc4random_uniform(320))
monster.position = CGPointMake(random, self.frame.size.height + 20)
self.addChild(monster)
}
EDIT
override func update(currentTime: CFTimeInterval) {
if isStarted == true {
if currentTime - self.lastMonsterAdded > 1 {
self.lastMonsterAdded = currentTime + 3.0
self.addMonster()
}
self.moveObstacle()
} else {
}
self.moveBackground()
if isGameOver == true {
}
}
If I understand your question correctly, you want to pause a single (or small number of) nodes. In that case...
monster.paused = true
Is probably what you want.
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