Why aren't my QML items being scaled when I move the window to a screen with a different DPI?

M. Dudley

I am using Windows 10 and Qt 5.15.1. When I move my QML application window from a low DPI screen (100% scale) to a high DPI (125% scale) screen, the window scales up (resizes) to use more pixels, as expected. This makes the window appear to be the same physical size on both screens.

However the items in the window do not scale -- they stay the same number of pixels. So all the items appear to be physically smaller on the high DPI screen.

How do I get the items to scale (to the same physical size) when I move the window between screens with different DPIs? I want this to occur with all items, like text, buttons, rectangles, etc.

My QML is:

import QtQuick 2.12
import QtQuick.Controls 2.12

ApplicationWindow {
    visible: true
    width: 240
    height: 60

    Text {
        text: "Hello World"
        font.pointSize: 14


My Python is:


app = QtWidgets.QApplication([])

engine = QtQml.QQmlEngine()
context = QtQml.QQmlContext(engine.rootContext())
designer = QtQml.QQmlComponent(engine, 'main.qml')


Actual and expected screenshots of text. The text is not scaled up as expected on the high DPI screen.

M. Dudley

I learned that Qt rounds DPI scaling to integers by default. So on my screen with 125% scaling, it was rounded down to 100%... thus no change.

This behavior can be disabled as of Qt 5.14 by setting the QT_SCALE_FACTOR_ROUNDING_POLICY environment variable to PassThrough. Or in code:


Alternatively, if you know the scale factors of your monitors, you can specify them directly by setting the QT_SCREEN_SCALE_FACTORS environment variable like QT_SCREEN_SCALE_FACTORS=1.25\;1.

So now I get the expected automatic scaling on both of my screens.

Scaled properly at 100% and 125%

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