I want to make something using javascript, i got an image which is a track, and 4 people running from the left of the track to the right. So basically all what they need to do is move to the right.
I'm trying to move a image to the right when i click a button. See i managed to move a image but when i duplicated the function, it would only do it for the last image.
I tried different stuff
So i tried to change all variables for every function but it still will only move the last image.
I tried to put If statements but i don't know how exactly how they work, so this might work but i couldn't make it work.
I did also some research on the function init(), which i don't understand completely, but i tried changing around with it but i couldn't make it work
code
<script type="text/javascript">
var imgObjgroen = null;
function init(){
imgObjgroen = document.getElementById('lopergroen');
imgObjgroen.style.left = '35px';
}
function moveGreenRight(){
imgObjgroen.style.left = parseInt(imgObjgroen.style.left) + 95 + 'px';
}
var imgObjrood = null;
function init(){
imgObjrood = document.getElementById('loperrood');
imgObjrood.style.left = '35px';
}
function moveRedRight(){
imgObjrood.style.left = parseInt(imgObjrood.style.left) + 95 + 'px';
}
var imgObjgeel = null;
function init(){
imgObjgeel = document.getElementById('lopergeel');
imgObjgeel.style.left = '35px';
}
function moveYellowRight(){
imgObjgeel.style.left = parseInt(imgObjgeel.style.left) + 95 + 'px';
}
var imgObjblauw = null;
function init(){
imgObjblauw = document.getElementById('loperblauw');
imgObjblauw.style.left = '35px';
}
function moveBlueRight(){
imgObjblauw.style.left = parseInt(imgObjblauw.style.left) + 95 + 'px';
}
window.onload =init;
</script>
<div id="wrap">
<img id="baan" src="baan.png">
<img id="lopergroen" src="lopergroen.png">
<img id="loperrood" src="loperrood.png">
<img id="lopergeel" src="lopergeel.png">
<img id="loperblauw" src="loperblauw.png">
</div>
<button id="lopergroenbutton" onclick="moveGreenRight();">groen</button>
<button id="loperroodbutton" onclick="moveRedRight();">rood</button>
<button id="lopergeelbutton" onclick="moveYellowRight();">geel</button>
<button id="loperblauwbutton" onclick="moveBlueRight();">blauw</button>
Thanks and sorry for my bad english.
You should have a single init function where you initialize all the image handlers
var imgObjgroen = null;
var imgObjrood = null;
var imgObjgeel = null;
var imgObjblauw = null;
function init(){
imgObjblauw = document.getElementById('loperblauw');
imgObjblauw.style.left = '35px';
imgObjgeel = document.getElementById('lopergeel');
imgObjgeel.style.left = '35px';
imgObjrood = document.getElementById('loperrood');
imgObjrood.style.left = '35px';
imgObjgroen = document.getElementById('lopergroen');
imgObjgroen.style.left = '35px';
}
function moveGreenRight(){
imgObjgroen.style.left = parseInt(imgObjgroen.style.left) + 95 + 'px';
}
function moveRedRight(){
imgObjrood.style.left = parseInt(imgObjrood.style.left) + 95 + 'px';
}
function moveYellowRight(){
imgObjgeel.style.left = parseInt(imgObjgeel.style.left) + 95 + 'px';
}
function moveBlueRight(){
imgObjblauw.style.left = parseInt(imgObjblauw.style.left) + 95 + 'px';
}
window.onload =init;
<div id="wrap">
<img id="baan" src="baan.png">
<img id="lopergroen" src="lopergroen.png">
<img id="loperrood" src="loperrood.png">
<img id="lopergeel" src="lopergeel.png">
<img id="loperblauw" src="loperblauw.png">
</div>
<button id="lopergroenbutton" onclick="moveGreenRight();">groen</button>
<button id="loperroodbutton" onclick="moveRedRight();">rood</button>
<button id="lopergeelbutton" onclick="moveYellowRight();">geel</button>
<button id="loperblauwbutton" onclick="moveBlueRight();">blauw</button>
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