这是我在C#中的代码,这是怎么回事?:有人可以在此代码中找到错误吗?
using UnityEngine;
using System.Collections;
public class qwe : MonoBehaviour {
void Update (){
float xP = Input.GetAxis ("Horizontal")*Time.deltaTime * 20;
transform.Translate(Vector3 xe = new Vector3(xP,0,0));
transform.position.x = Mathf.Clamp (transform.position.x, -10, 10);
}
}
用这个
using UnityEngine;
using System.Collections;
public class qwe : MonoBehaviour {
void Update (){
float xP = Input.GetAxis ("Horizontal")*Time.deltaTime * 20;
Vector3 xe = new Vector3(xP,0,0);
transform.Translate(xe);
float x = Mathf.Clamp (transform.position.x, -10, 10);
transform.position = new Vector3(x,transform.position.y,transform.position.z);
}
}
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我来说两句