我正在练习我的pygame知识,但是这里遇到了问题。我有两个矩形,但是当我运行程序时,其中一个正在闪烁。我尝试进行交换zombi.appear()
,player.appear()
并注意到闪烁的rect始终是第二个(因此在下面的情况下是player.appear()
)。因此,我认为他们以某种方式相互干扰。请帮我解决这个问题。
提前致谢!
import pygame
import random
# Variables
inProcess = True
width, height = 500, 500
red = (255, 0, 0)
blue = (0, 0, 255)
# Pygame Settings
pygame.init()
screen = pygame.display.set_mode([width, height])
clock = pygame.time.Clock()
class Mob:
def __init__(self, x, y, speed, type, color):
self.x = x
self.y = y
self.speed = speed
self.type = type
self.color = color
def render(self):
pygame.display.flip()
def appear(self):
pygame.draw.rect(screen, self.color, (self.x, self.y, 64, 64))
if self.type == 'player':
self.move_player()
if self.type == 'zombi':
self.move_zombi()
self.render()
def move_player(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_w] and self.y > 0:
self.y -= self.speed
elif keys[pygame.K_s] and self.y < height - 64:
self.y += self.speed
elif keys[pygame.K_a] and self.x > 0:
self.x -= self.speed
elif keys[pygame.K_d] and self.x < width - 64:
self.x += self.speed
def move_zombi(self):
if self.y < 0 or self.y + 64 > height:
self.speed *= -1
self.y += self.speed
def main():
player = Mob(64, 64, 1, 'player', red)
zombi = Mob(256, 256, 2, 'zombi', blue)
while inProcess:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
screen.fill((255, 255, 255))
zombi.appear()
player.appear()
clock.tick(60)
main()
pygame.display.flip()
从班级中删除Mob
。并pygame.display.flip()
在应用程序循环结束时执行一个。多次调用会pygame.display.flip()
导致闪烁。
(请参阅PyGame动画为何闪烁)。在绘制第一个精灵后更新显示时,仅第一个精灵会出现在窗口中。第二次更新显示时,将同时显示两个精灵。因此,第二个精灵是“闪烁”的。
class Mob:
# [...]
# DELETE
# def render(self):
# pygame.display.flip()
def appear(self):
pygame.draw.rect(screen, self.color, (self.x, self.y, 64, 64))
if self.type == 'player':
self.move_player()
if self.type == 'zombi':
self.move_zombi()
# self.render() <--- DELETE
def main():
player = Mob(64, 64, 1, 'player', red)
zombi = Mob(256, 256, 2, 'zombi', blue)
while inProcess:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
screen.fill((255, 255, 255))
zombi.appear()
player.appear()
pygame.display.flip() # <-- ADD
clock.tick(60)
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我来说两句