几天来,我一直在尝试使用 Overlay Canvas 上的 RectTransform(代码示例中的 CropArea -cropArea)在 WorldSpace Canvas 上裁剪图像纹理(代码示例中的Board - originalImage )。
问题是我在原始图像上找不到正确的cropArea坐标。
我试过这个:
Texture2D croppedTexture = new Texture2D((int)cropArea.rectTransform.rect.width, (int)cropArea.rectTransform.rect.height);
Texture2D originalTexture = (Texture2D) originalImage.mainTexture;
croppedTexture.SetPixels(originalTexture.GetPixels((int)cropArea.rectTransform.anchoredPosition.x, (int)cropArea.rectTransform.anchoredPosition.y, (int)cropArea.rectTransform.rect.width, (int)cropArea.rectTransform.rect.height));
croppedTexture.Apply();
resultImage.texture = croppedTexture;
但结果图像未正确裁剪。它向左一点,向下一点。
有谁知道我怎样才能做到这一点?
我发现我必须考虑很多变量。这是一个简化版本。
需要一个新字段:worldCanvas
var cropRectTrans = cropArea.rectTransform;
var origRectTrans = originalImage.rectTransform;
var origRectSize = origRectTrans.sizeDelta;
var pivot = origRectTrans.pivot;
Texture2D originalTexture = (Texture2D)originalImage.mainTexture;
// Scale pivot to pixel unit.
pivot.Scale(origRectSize);
// Get corners of the overlay rectangle in world space.
// The canvas is "Screen Space Overlay", so these positions are
// also the screen positions.
var cropCorners = new Vector3[4];
cropRectTrans.GetWorldCorners(cropCorners);
// Transform the left-bottom and right-top corners to the space
// of the original image. The translated position needs to be added
// with the scaled pivot, so that we can obtain the coordinates
// relative to the left-bottom corner of the image.
var cam = worldCanvas.worldCamera;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
origRectTrans, cropCorners[0], cam, out Vector2 lb);
RectTransformUtility.ScreenPointToLocalPointInRectangle(
origRectTrans, cropCorners[2], cam, out Vector2 tr);
var point = lb + pivot;
var size = tr - lb;
// Scale the position and size if the image is scaled.
var scale = new Vector2(
originalTexture.width / origRectSize.x,
originalTexture.height / origRectSize.y
);
point.Scale(scale);
size.Scale(scale);
// Finally we get the correct position and size in the original image space.
Texture2D croppedTexture = new Texture2D((int)size.x, (int)size.y);
croppedTexture.SetPixels(originalTexture.GetPixels(
(int)point.x, (int)point.y, (int)size.x, (int)size.y));
croppedTexture.Apply();
resultImage.texture = croppedTexture;
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