Intellij SBT项目:如何更改内容根?

加尔

这是我项目中当前的内容根配置:

当前配置

但是,我希望“ scala”目录成为实际测试内容的根目录,而不是名为“ test”的目录。如果对其进行修改,则会收到以下警告:“模块是从Sbt导入的。重新导入后,其配置中的任何更改都可能会丢失。” (的确是)。

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不幸的是,我找不到在Build.scala文件(或任何其他文件)中声明此配置的位置。我能一劳永逸地使IntelliJ相信“ scala”是正确的测试内容根源吗?

这是我的Build.scala文件(如果重要的话,这是一个Play 2.5.4项目):

import play.routes.compiler.StaticRoutesGenerator
import play.sbt.PlayScala
import play.sbt.routes.RoutesKeys._
import sbt.Keys._
import sbt._

object Build extends Build {
  val main = Project("Mp3Streamer", file(".")).enablePlugins(PlayScala).settings(
    scalaVersion := "2.11.8",
    version := "1.0-SNAPSHOT",
    addCompilerPlugin("org.scalamacros" % "paradise" % "2.1.0" cross CrossVersion.full),
    libraryDependencies ++= Seq(
      // a bunch of dependencies
    ),

    resolvers += Resolver.mavenLocal,
    javaOptions ++= Seq("-Xmx4000M", "-Xms2024M", "-XX:MaxPermSize=2000M"),
    routesGenerator := StaticRoutesGenerator
  )
}
加尔

通过添加scalaSource in Test := baseDirectory.value / "test" "/scala",到Build.scala文件中,我已经能够将“ scala”文件夹设置为测试源,但是父级“ test”文件夹仍然是测试源:

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据我所知,这是一个从Play继承的设置,因为如果我删除了.enablePlugins(PlayScala)代码,“ test”文件夹将不再是测试源。按照https://www.playframework.com/documentation/2.5.x/Anatomy#Default-SBT-layout中的说明,我禁用了播放布局,然后手动添加了从https复制的源和资源目录: //github.com/playframework/playframework/blob/master/framework/src/sbt-plugin/src/main/scala/play/sbt/PlayLayoutPlugin.scala#L9,仅修改测试源,并添加我自己的资源文件夹。我修改后的Build.scala文件现在是:

val main = Project("Mp3Streamer", file("."))
      .enablePlugins(PlayScala)
      .disablePlugins(PlayLayoutPlugin)
      .settings(
           target := baseDirectory.value / "target",

           sourceDirectory in Compile := baseDirectory.value / "app",
           // My change
           sourceDirectory in Test := baseDirectory.value / "test" / "scala",

           resourceDirectory in Compile := baseDirectory.value / "conf",

           scalaSource in Compile := baseDirectory.value / "app",
           // My change
           scalaSource in Test := baseDirectory.value / "test" / "scala",
           // I've added this resource
           resourceDirectory in Test := baseDirectory.value / "test" / "resources",

           javaSource in Compile := baseDirectory.value / "app",

           sourceDirectories in(Compile, TwirlKeys.compileTemplates) := Seq((sourceDirectory in Compile).value),
           sourceDirectories in(Test, TwirlKeys.compileTemplates) := Seq((sourceDirectory in Test).value),

           // sbt-web
           sourceDirectory in Assets := (sourceDirectory in Compile).value / "assets",
           sourceDirectory in TestAssets := (sourceDirectory in Test).value / "assets",


           resourceDirectory in Assets := baseDirectory.value / "public",

           // Native packager
           sourceDirectory in Universal := baseDirectory.value / "dist",

           // Everything else is the same as the original Build.scala file

老实说,这感觉很hacky,以至于我可能最终会修改目录结构以匹配Play的默认设置...但这是很重要的原则!

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