这是我项目中当前的内容根配置:
但是,我希望“ scala”目录成为实际测试内容的根目录,而不是名为“ test”的目录。如果对其进行修改,则会收到以下警告:“模块是从Sbt导入的。重新导入后,其配置中的任何更改都可能会丢失。” (的确是)。
不幸的是,我找不到在Build.scala文件(或任何其他文件)中声明此配置的位置。我能一劳永逸地使IntelliJ相信“ scala”是正确的测试内容根源吗?
这是我的Build.scala文件(如果重要的话,这是一个Play 2.5.4项目):
import play.routes.compiler.StaticRoutesGenerator
import play.sbt.PlayScala
import play.sbt.routes.RoutesKeys._
import sbt.Keys._
import sbt._
object Build extends Build {
val main = Project("Mp3Streamer", file(".")).enablePlugins(PlayScala).settings(
scalaVersion := "2.11.8",
version := "1.0-SNAPSHOT",
addCompilerPlugin("org.scalamacros" % "paradise" % "2.1.0" cross CrossVersion.full),
libraryDependencies ++= Seq(
// a bunch of dependencies
),
resolvers += Resolver.mavenLocal,
javaOptions ++= Seq("-Xmx4000M", "-Xms2024M", "-XX:MaxPermSize=2000M"),
routesGenerator := StaticRoutesGenerator
)
}
通过添加scalaSource in Test := baseDirectory.value / "test" "/scala",
到Build.scala文件中,我已经能够将“ scala”文件夹设置为测试源,但是父级“ test”文件夹仍然是测试源:
据我所知,这是一个从Play继承的设置,因为如果我删除了.enablePlugins(PlayScala)
代码,“ test”文件夹将不再是测试源。按照https://www.playframework.com/documentation/2.5.x/Anatomy#Default-SBT-layout中的说明,我禁用了播放布局,然后手动添加了从https复制的源和资源目录: //github.com/playframework/playframework/blob/master/framework/src/sbt-plugin/src/main/scala/play/sbt/PlayLayoutPlugin.scala#L9,仅修改测试源,并添加我自己的资源文件夹。我修改后的Build.scala文件现在是:
val main = Project("Mp3Streamer", file("."))
.enablePlugins(PlayScala)
.disablePlugins(PlayLayoutPlugin)
.settings(
target := baseDirectory.value / "target",
sourceDirectory in Compile := baseDirectory.value / "app",
// My change
sourceDirectory in Test := baseDirectory.value / "test" / "scala",
resourceDirectory in Compile := baseDirectory.value / "conf",
scalaSource in Compile := baseDirectory.value / "app",
// My change
scalaSource in Test := baseDirectory.value / "test" / "scala",
// I've added this resource
resourceDirectory in Test := baseDirectory.value / "test" / "resources",
javaSource in Compile := baseDirectory.value / "app",
sourceDirectories in(Compile, TwirlKeys.compileTemplates) := Seq((sourceDirectory in Compile).value),
sourceDirectories in(Test, TwirlKeys.compileTemplates) := Seq((sourceDirectory in Test).value),
// sbt-web
sourceDirectory in Assets := (sourceDirectory in Compile).value / "assets",
sourceDirectory in TestAssets := (sourceDirectory in Test).value / "assets",
resourceDirectory in Assets := baseDirectory.value / "public",
// Native packager
sourceDirectory in Universal := baseDirectory.value / "dist",
// Everything else is the same as the original Build.scala file
老实说,这感觉很hacky,以至于我可能最终会修改目录结构以匹配Play的默认设置...但这是很重要的原则!
本文收集自互联网,转载请注明来源。
如有侵权,请联系 [email protected] 删除。
我来说两句