我用JavaFX的显示的网站,但你不应该需要了解JavaFX的回答我的问题。我想提供一个完整的工作代码,例如这样你就可以自己运行它。然而,帮我出,你可能只需要看看randomlyChooseSites()
方法在我的例子的底部。
在此代码生成我在2D平面上一堆随机点。我想他们在从每个-其他距离更等于而不被完全在距离相等。
我怎么能随机生成2D平面上的点,让他们更接近每个-其他在距离等于比他们现在的,但是不完美的距离相等?
public class MCVE extends Application {
private final static int WIDTH = 400;
private final static int HEIGHT = 500;
private final static int AMOUNT_OF_SITES = 50;
private final static SplittableRandom RANDOM = new SplittableRandom();
@Override
public void start(Stage primaryStage) {
// Create the canvas
Canvas canvas = new Canvas(WIDTH, HEIGHT);
GraphicsContext gc = canvas.getGraphicsContext2D();
drawShapes(gc);
// Add the canvas to the window
Group root = new Group();
root.getChildren().add(canvas);
primaryStage.setScene(new Scene(root));
// Show the window
primaryStage.setTitle("Sweep-Line Test");
primaryStage.show();
}
/**
* Draws shapes on the Canvas object.
*
* @param gc
*/
private void drawShapes(GraphicsContext gc) {
gc.setFill(Color.BLACK); // sites should be black
// create random sites
ArrayList<int[]> siteSet = randomlyChooseSites();
// add the random sites to the displayed window
for(int[] i : siteSet) {
gc.fillRect(i[0], i[1], 5, 5);
}
}
/**
* Randomly chooses sites and returns them in a ArrayList
* @return
*/
private ArrayList<int[]> randomlyChooseSites() {
// create an ArrayList to hold the sites as two-value int[] arrays.
ArrayList<int[]> siteList = new ArrayList<>();
int[] point; // holds x and y coordinates
for(int i = 0; i < AMOUNT_OF_SITES; i++) {
// randomly choose the coordinates and add them to the HashSet
point = new int[] {RANDOM.split().nextInt(WIDTH), RANDOM.split().nextInt(HEIGHT)};
siteList.add(point);
}
return siteList;
}
}
(实际上,更准确地表达这个问题会帮助你找到答案。)
这是一个可能的解决方案,在情况下,如果你正在寻找的相邻点(沿每个轴)之间相同的平均距离:
因此,对于这个解决方案,划分平面分成大小相同的矩形,每一个将包含一个点。随机放置点的矩形,并为所有矩形做到这一点。然后所有相邻点之间的平均距离是相同的...沿每个轴。
我用一个完美的方形网格,两侧是相同的。然后找出最小的完美方格网,将适合的是一些网站,并删除在弯道额外的领域。(50点是8×8(64))。
修改randomlyChooseSites功能如下:
private ArrayList<int[]> randomlyChooseSites() {
// create a HashSet to hold the sites as two-value int[] arrays.
ArrayList<int[]> siteList = new ArrayList<>();
class SiteArea
{
boolean is_used; // if false, ignore this area (and the point in it)
int point_x; // absolute coordinates of point generated in this area
int point_y;
}
int gridsize = (int)Math.ceil (Math.sqrt (AMOUNT_OF_SITES));
int empty_areas = gridsize * gridsize - AMOUNT_OF_SITES; // we want the empty areas in the corners
int area_size_x = WIDTH / gridsize;
int area_size_y = HEIGHT / gridsize;
SiteArea areas[][] = new SiteArea [gridsize][gridsize];
// initialize all areas on the grid
for (int i = 0, imax = gridsize * gridsize; i < imax; i++)
{
int x_ = (i % gridsize), x = x_ * area_size_x;
int y_ = (i / gridsize), y = y_ * area_size_y;
SiteArea a = areas[x_][y_] = new SiteArea ();
a.is_used = true; // set all areas as used initially
// generate the point somewhere within this area
a.point_x = x + RANDOM.split().nextInt(area_size_x);
a.point_y = y + RANDOM.split().nextInt(area_size_y);
// to see the grid, create a drawRect() function that draws an un-filled rectangle on gc, with the other params being: top left corner x, y and rectangle width, height
//drawRect (gc, x, y, area_size_x, area_size_y);
}
// disable some of the areas in case if the grid has more rectangles than AMOUNT_OF_SITES
// cut away at the four corners, by setting those areas to is_used = false
class Corner { int x; int y; int xdir; int ydir; Corner (int a,int b,int c,int d) { x=a;y=b;xdir=c;ydir=d; } }
int z = gridsize-1; Corner corners[] = { new Corner (0,0,1,1), new Corner (z,0,-1,1), new Corner (0,z,1,-1), new Corner (z,z,-1,-1) };
for (int i = 0, imax = empty_areas; i < imax; i++)
{
Corner c = corners[i % 4]; // cycle over the corners
int x = c.x, y = c.y, offset = (i + 4) / 8, xo = offset, yo = offset;
if (i % 8 > 3)
{ // cut x
xo = 0;
}
else
{ // cut y
yo = 0;
}
areas[x + xo * c.xdir][y + yo * c.ydir].is_used = false;
}
// export the generated points to siteList
for (int i = 0, imax = gridsize * gridsize; i < imax; i++)
{
int x_ = (i % gridsize);
int y_ = (i / gridsize);
SiteArea a = areas[x_][y_];
if (a.is_used)
{
siteList.add (new int[] { a.point_x, a.point_y });
}
}
return siteList;
}
有些点会很接近,这可以通过添加一个改变以产生点接近的长方形的中心是可以避免的。
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