经过几个小时的搜索和测试。我终于放弃了。我将Angular2与webpack一起使用,我尝试在我的angular2应用程序中使用three.js。我已经安装了npm软件包@ type / three
sudo npm install @types/three --save
而且我以多种方式编辑了tsconfig.json。我什至尝试在polyfills.browser.ts中添加导入“三/三”。但是我一直无法解决模块错误。也许我的tsconfig.json有问题,如下所示
{
"compilerOptions": {
"module": "commonjs",
"target": "es5",
"outDir": "dist",
"rootDir": ".",
"sourceMap": true,
"emitDecoratorMetadata": true,
"experimentalDecorators": true,
"moduleResolution": "node",
"typeRoots": [
"./node_modules/@types"
],
"types": [
"core-js",
"node",
"three"
]
},
"exclude": [
"node_modules"
],
"awesomeTypescriptLoaderOptions": {
"useWebpackText": true
},
"compileOnSave": false,
"buildOnSave": false,
"atom": {
"rewriteTsconfig": false
}
}
并且我在组件中至少尝试了以下语法
import {THREE} from "@types/three";
import {THREE} from "three";
import "@types/three";
import "three";
import * as _ from "@types/three";
import * as _ from "three";
实际上,我实际上并不真正了解所有这些tsconfig,webpackconfig的工作方式,因此当我尝试实现此@ types / module时,我不知道我在做什么。任何帮助将不胜感激,谢谢!
您还必须安装three.js软件包。
npm install three --save
npm install @types/three --save
测试组件:
import { Component, AfterViewInit } from '@angular/core';
import * as THREE from 'three';
@Component({
selector: 'my-app',
template: `<h1>Hello {{name}}</h1>`,
})
export class AppComponent implements AfterViewInit {
name = 'Angular';
scene: any;
camera: any;
renderer: any;
geometry: any;
material: any;
mesh: any;
ngAfterViewInit() {
this.init();
this.animate();
}
init() {
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
this.camera.position.z = 1000;
this.geometry = new THREE.BoxGeometry(200, 200, 200);
this.material = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true });
this.mesh = new THREE.Mesh(this.geometry, this.material);
this.scene.add(this.mesh);
this.renderer = new THREE.WebGLRenderer();
this.renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(this.renderer.domElement);
}
animate() {
requestAnimationFrame(this.animate);
this.mesh.rotation.x += 0.01;
this.mesh.rotation.y += 0.02;
this.renderer.render(this.scene, this.camera);
}
}
在systemjs.config.js中添加地图
'three': 'npm:/three/build/three.min.js',
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