所以我有一个按钮矩阵,从 a1f 到 a10f,从 a 到 j,所以 a1f 在左上角,j10 在右下角。
我想做这样的事情:
for (i = 1; i < 11; i++)
{
a{i}f.BackgroundImage = Properties.Resources._1mal2_1_Rebellion;
b{i}f.BackgroundImage = Properties.Resources._1mal2_2_Rebellion;
a{i}f.Enabled = false;
a{i}f.Tag = "playerShip";
b{i}f.Enabled = false;
b{i}f.Tag = "playerShip";
}
所以第一个循环是:
a1f.BackgroundImage = Properties.Resources._1mal2_1_Rebellion;
b1f.BackgroundImage = Properties.Resources._1mal2_2_Rebellion;
a1f.Enabled = false;
a1f.Tag = "playerShip";
b1f.Enabled = false;
b1f.Tag = "playerShip";
第二个是:
a2f.BackgroundImage = Properties.Resources._1mal2_1_Rebellion;
b2f.BackgroundImage = Properties.Resources._1mal2_2_Rebellion;
a2f.Enabled = false;
a2f.Tag = "playerShip";
b2f.Enabled = false;
b2f.Tag = "playerShip";
等等..
a{i}f 或 a[i]f 不起作用。
如果您无法迭代控件,则可以将它们存储在临时数组中。
但是您可能会更好地通过生成控件来做。这可能是下一个改进水平。现在,你可以试试这个:
例如:
// create arrays which contains the controls.
var aShips = new [] { a1f, a2f, a3f, a4f, a5f, a6f, a7f, a8f, a9f, a10f };
var bShips = new [] { b1f, b2f, b3f, b4f, b5f, b6f, b7f, b8f, b9f, b10f };
// notice the 0 and the < 10, because arrays are zero-indexed
for (i = 0; i < 10; i++)
{
// now you can access them via the array.
aShips[i].BackgroundImage = Properties.Resources._1mal2_1_Rebellion;
aShips[i].Enabled = false;
aShips[i].Tag = "playerShip";
bShips[i].BackgroundImage = Properties.Resources._1mal2_2_Rebellion;
bShips[i].Enabled = false;
bShips[i].Tag = "playerShip";
}
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我来说两句