Python pygame 如何从玩家射击子弹

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我试图让我的代码从玩家位置在屏幕上拍摄 pygame.rect 。现在它会射击,但是当我松开空格按钮时,它不会重置矩形。我已将其设置为更改 x 坐标,但我希望在释放空格按钮后将其重置。

如果 event.key == pygame.K_SPACE: mx_change = -100

我可以使用 event.key == pygame.KEYUP: 以某种方式重置它吗?

    import pygame #####IMPORTING PYGAME MODULE###########################

    pygame.init() 
    #####INITIALIZINGPYGAME##################################

    gameWindow = pygame.display.set_mode((800,600)) ###Screen Width and 
    Height###

    clock = pygame.time.Clock() ## FRAMES PER SECOND ##

    white = (255,255,255)
    black = (0,0,0)


    def player(px,py):
    pygame.draw.rect(gameWindow,black,[px,py,30,30])

    def missile(mx,my):
    pygame.draw.rect(gameWindow,black,[mx,my,10,10])


    def gameloop():

        px = 700
        py = 300

        mx = 700
        my = 300

        px_change = 0
        py_change = 0

        mx_change = 0
        my_change = 0

        gameExit = False

        while not gameExit:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    gameExit = True
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_LEFT:
                        mx_change = -10
                    if event.key == pygame.K_RIGHT:
                        mx_change = 10
                    if event.key == pygame.K_UP:
                        my_change = -10
                    if event.key == pygame.K_DOWN:
                        my_change = 10

                    if event.key == pygame.K_SPACE:
                        mx_change = -100


                    if event.key == pygame.K_LEFT:
                        px_change = -10
                    if event.key == pygame.K_RIGHT:
                        px_change = 10
                    if event.key == pygame.K_UP:
                        py_change = -10
                    if event.key == pygame.K_DOWN:
                        py_change = 10

        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                px_change = 0
            if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                py_change = 0

        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                mx_change = 0
            if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                my_change = 0
            if event.key == pygame.K_SPACE:
                mx_change = 0
                my_change = 0


    px += px_change
    py += py_change

    mx += mx_change
    my += my_change

    gameWindow.fill(white)

    player(px,py)
    missile(mx,my)
    pygame.display.update()

    clock.tick(15)

pygame.quit()
quit()
gameloop()
春天

请试试这个。

当你按下空格键时,你发射了导弹。它被计算为mx_change = -100但是你第二次按下按钮,导弹从未发射过。

因为你忘记重写变量。

if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
    mx_change = 0
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
    my_change = 0
if event.key == pygame.K_SPACE:
    mx_change = 0
    my_change = 0

当然,你可以改变mx_change& my_change,但是你通过missile函数传递。也就是说,导弹的位置是由mx&决定的my,如你所见。

所以我建议你写成如下。

mx = px
my = py

我为什么要设置这些点?

你的导弹是黑色的。而玩家也是黑人。导弹从玩家发射。这两个东西都是黑色的,所以很好。

如果您有任何问题,请通过评论问我。


import pygame #####IMPORTING PYGAME MODULE###########################

pygame.init() 
#####INITIALIZINGPYGAME##################################

gameWindow = pygame.display.set_mode((800,600)) ###Screen Width and Height###

clock = pygame.time.Clock() ## FRAMES PER SECOND ##

white = (255,255,255)
black = (0,0,0)


def player(px,py):
    pygame.draw.rect(gameWindow,black,[px,py,30,30])

def missile(mx,my):
    pygame.draw.rect(gameWindow,black,[mx,my,10,10])


def gameloop():

    px = 700
    py = 300

    mx = 700
    my = 300

    px_change = 0
    py_change = 0

    mx_change = 0
    my_change = 0

    gameExit = False

    while not gameExit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                gameExit = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    mx_change = -10
                if event.key == pygame.K_RIGHT:
                    mx_change = 10
                if event.key == pygame.K_UP:
                    my_change = -10
                if event.key == pygame.K_DOWN:
                    my_change = 10

                if event.key == pygame.K_SPACE:
                    mx_change = -100


                if event.key == pygame.K_LEFT:
                    px_change = -10
                if event.key == pygame.K_RIGHT:
                    px_change = 10
                if event.key == pygame.K_UP:
                    py_change = -10
                if event.key == pygame.K_DOWN:
                    py_change = 10

            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    px_change = 0
                if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                    py_change = 0


                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    mx_change = 0
                    mx = px
                if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                    my_change = 0
                    my = py
                if event.key == pygame.K_SPACE:
                    mx_change = 0
                    my_change = 0
                    mx = px
                    my = py

            px += px_change
            py += py_change

            mx += mx_change
            my += my_change

            gameWindow.fill(white)
            player(px,py)
            missile(mx,my)

            pygame.display.update()

            clock.tick(15)
gameloop()

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