这是我用于绘制文本的代码。
public void drawText(Canvas canvas)
{
Paint paint = new Paint();
paint.setColor(Color.BLACK);
paint.setTextSize(30);
paint.setTypeface(Typeface.create(Typeface.DEFAULT, Typeface.BOLD));
canvas.drawText("DISTANCE: " + (player.getScore()) + " M", 10, HEIGHT - 10, paint);
canvas.drawText("BEST: " + HighScore + " M", WIDTH - 215, HEIGHT - 10, paint);
if(!player.getPlaying()&&newGameCreated&&reset)
{
Bitmap b2 = BitmapFactory.decodeResource(getResources(), R.drawable.coollogo);
canvas.drawBitmap(b2, WIDTH/2 - 440, HEIGHT/2 - 360, paint);
canvas.drawRect(380, 380,630,465 , paint);
canvas.drawBitmap(b1, WIDTH/2 - 260, HEIGHT/2 + 20, paint);
}
}
我想要这样:
我想要那个地方的进度条,这样您就可以升级游戏了。没有载入栏,只有进度栏,所以您可以看到升级的程度!有人可以帮我做这个还是我怎么做?
非常感谢
animator= ValueAnimator.ofFloat(0, 1);
// It will take 5000ms for the animator to go from 0 to 1
animator.setDuration(5000);
// Callback that executes on animation steps.
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
animationValue=((Float) (animation.getAnimatedValue())).floatValue();
if(animationValue<=1.0 && animationValue>0.0) {
Log.i(TAG, "onAnimationUpdate: .... " + animationValue);
invalidate();
}
}
});
使用animationValue绘制进度
canvas.drawRect(0,0,canvas.getWidth()*animationValue,getWidth()/8,mBackgroundBorder);
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我来说两句