我正在使用Win2D制作类似绘画的程序。“我的”CanvasControl
包含用户绘制的一些文本,图像和某些线条。我想将其全部内容保存CanvasControl
为磁盘上的文件(任何标准图像格式)。我要执行此操作,因为我想在以后的标准Image
控件中显示它。
我该怎么做?我尝试使用RenderTargetBitmap
加载CanvasControl
(下面的代码),但由于某种原因,它会裁剪图像,并且仅制作了一个小的水平顶部图像。
async private void Button_Click(object sender, RoutedEventArgs e)
{
#region (c) rendering UIElement to bitmap code
var bitmap = new RenderTargetBitmap();
await bitmap.RenderAsync(ccDraw); // ccDraw is CanvasControl
// get the pixels
IBuffer pixelBuffer = await bitmap.GetPixelsAsync();
byte[] pixels = pixelBuffer.ToArray();
// write the pixels to a InMemoryRandomAccessStream
var stream = new InMemoryRandomAccessStream();
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.BmpEncoderId, stream);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Straight, (uint)bitmap.PixelWidth, (uint)bitmap.PixelHeight, 96, 96, pixels);
await encoder.FlushAsync();
stream.Seek(0);
Image iNew = new Image();
iNew.Stretch = Stretch.None;
iNew.Source = bitmap;
gOuter.Children.Add(iNew);
ccDraw.Visibility = Visibility.Collapsed; // hide CanvasControl so we can see added image
#endregion
}
这是我为我做的事情。imageSize
是图片的大小,例如var imageSize = new Size(500,500);
var displayInformation = DisplayInformation.GetForCurrentView();
ccDraw.Measure(imageSize);
ccDraw.UpdateLayout();
ccDraw.Arrange(new Rect(0, 0, imageSize.Width, imageSize.Height));
var renderTargetBitmap = new RenderTargetBitmap();
await renderTargetBitmap.RenderAsync(ccDraw, Convert.ToInt32(imageSize.Width), Convert.ToInt32(imageSize.Height));
var pixelBuffer = await renderTargetBitmap.GetPixelsAsync();
var file = await ApplicationData.Current.LocalFolder.CreateFileAsync("Screen.jpg", CreationCollisionOption.ReplaceExisting);
using (var fileStream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.JpegEncoderId, fileStream);
encoder.SetPixelData(
BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Ignore,
(uint)renderTargetBitmap.PixelWidth,
(uint)renderTargetBitmap.PixelHeight,
displayInformation.LogicalDpi,
displayInformation.LogicalDpi,
pixelBuffer.ToArray());
await encoder.FlushAsync();
}
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我来说两句