因此,我从统一答案中下载了统一项目。链接在这里:
我已经完成了原型制作,但是尝试加载从网络下载的自定义Midi时遇到错误。
我得到了这些错误代码:
Error Loading Midi:
Midi Failed to Load!
UnityEngine.Debug:Log(Object)
CSharpSynth.Sequencer.MidiSequencer:LoadMidi(String, Boolean) (at Assets/Plugins/CSharpSynth/Sequencer/MidiSequencer.cs:153)
UnitySynthTest:Awake() (at Assets/Scripts/UnitySynthTest.cs:42)
NullReferenceException: Object reference not set to an instance of an object
CSharpSynth.Sequencer.MidiSequencer.Play () (at Assets/Plugins/CSharpSynth/Sequencer/MidiSequencer.cs:167)
UnitySynthTest.OnGUI () (at Assets/Scripts/UnitySynthTest.cs:161)
我很想知道一个简单的方法来将midis转换为mid.txt,作为演示中使用的示例。
编辑:
第一个错误代码(关于不加载midi的错误代码)来自此处:
public bool LoadMidi(string file, bool UnloadUnusedInstruments)
{
if (playing == true)
return false;
MidiFile mf = null;
try
{
mf = new MidiFile(file);
}
catch (Exception ex)
{
//UnitySynth
//THIS IS THE ERROR LINE **************************
Debug.Log("Error Loading Midi:\n" + ex.Message);
return false;
}
return LoadMidi(mf, UnloadUnusedInstruments);
}
第二个关于空引用异常的原因来自:
public void Play()
{
if (playing == true)
return;
//Clear the current programs for the channels.
Array.Clear(currentPrograms, 0, currentPrograms.Length);
//Clear vol, pan, and tune
ResetControllers();
//set bpm
// THIS IS THE ERROR LINE *****************************
_MidiFile.BeatsPerMinute = 120;
//Let the synth know that the sequencer is ready.
eventIndex = 0;
playing = true;
}
我通过删除代码中的try和catch元素解决了自己的问题,如下所示:
public bool LoadMidi(string file, bool UnloadUnusedInstruments)
{
MidiFile mf = File.Open(file, FileMode.Open);
return LoadMidi(mf, UnloadUnusedInstruments);
}
我不知道这里会发生什么以及是否应该这样做,但是现在即使是非.mid.txt文件也可以毫无问题地进行复制。
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